Авторские пресеты (настройки) и готовые проекты AE с использованием плагинов Red Giant, анонсированные непосредственно самой компанией Red Giant как Guru Presets. В данной раздаче собраны все Guru Presets по состоянию на 14.12.2011
Welcome to the Rigging Master Course, where you can discover the concepts and techniques essential to rigging models for animation in modo 501. Your instructor, Rich Hurrey, takes you from the basics of the modo interface and tools, through to covering in-depth such challenging topics as ‘Inverse Kinematics’ and the ‘Schematic Viewport’. With the advanced skills gained in the foundation section, you can tackle a tutorial that ultimately results in a full production-ready asset.
This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it's companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The class will be dealing with a full vfx sequence shot bespoke for the course. The classes will attack a variety of compositing tasks week by week and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot. One of the courses main goals is to get full understanding of how we should approach the compositing of cg elements, and correctly using renders to rebuild our cg in comp so that we can adjust certain passes without incorrectly corrupting the contribution of others...
In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop. This DVD is perfect for those who want to learn how to create hard surface character armor inside ZBrush 4 R2.
Eat3D – CryEngine 3 – Volume 1-3 – An Introduction and ApplicationWe are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction!
В этом курсе Wayne представляет три продвинутые техники симуляции жидкости и динамических эффектов. Первая техника демонстрирует, как создать достоверный взрыв, затем он переходит к симуляции горящего автомобиля. В конце Wayne показывает, как правильно создавать композиции для симуляции жидкости, разбивая их на RGB пассы. Файлы для работы с проектом прилагаются.
Этот курс по анимации существа для проектов видеоэффектов сфокусируется на создании достоверного движения существа и представление через знание настоящих животных и использование этих знаний для движения фантастического существа. David Breaux рассмотрит некоторые техники для блокирования, движения в анимацию и финализации кадра. Он также охватит некоторые подходы к обдумыванию кадров и монтажу множества возможных, то с чем аниматоры сталкиваются в повседневной работе.
This class will demonstrate how to use principals of animation to create a more compelling and stylized visual effects sequence. Using a plethora of 3D applications, including 3ds Max, Maya, Houdini, Vue and FumeFX, Slim will emphasize and build upon many animation tricks and techniques, focusing on shapes, color and motion semantics. The main project will be a large scale “Magical Effect” shot. Through execution of the main project, supplemental examples will illustrate the principals used including stylized fluid simulations and ultra-stylized structure destruction.
In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya.