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Music Visualization with Trapcode Suite
Music Visualization with Trapcode Suite

Inspired by recent animated works that utilize music along with Trapcode Particular and Soundkeys, Harry Frank gives you guidance in creating particle-based visuals to match your audio.
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Megacollection textures - Wood
Megacollection textures - Wood

Megacollection textures - Wood | 93 JPEG | min 2090 x 1206 max 4752 x 3168 | 337 Mb
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'ZBrush & Maya Training - ZBrush Mapping Techniques'
'ZBrush & Maya Training - ZBrush Mapping Techniques'

We now look to ZBrush for help in our lessons in mapping. How can we look to ZBrush to improve our workflow?
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'Mesh Extract - Video Tutorials'
'Mesh Extract - Video Tutorials'

Our new collection of ZBrush video tutorials by Pixologic explore several ways of extracting parts of your mesh to help in creating cloths, hair etc.
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'Transpose - Video Tutorial'
'Transpose - Video Tutorial'

Our new collection of ZBrush video tutorials by Pixologic explains how to use the Transpose tool to bring life to your models.
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'Maya Training - Lighting in Maya'
'Maya Training - Lighting in Maya'

Here is one long video to cover lighting, before we move on to a more advanced look at mapping. So study up, because next we’ll look at SSS in Maya!
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"Making a Vase - Video Tutorial"
"Making a Vase - Video Tutorial"

Taking what we have learnt from previous video tutorials in the ZBrush series, the next set of tutorials will go into creating this simple vase. We will cover such topics as radial symmetry to create the overall shape and also the symmetrical patterns which decorate the vase, mesh extract to cut a hole in the top and to hollow out the vase and finally the zproject brush to project the characters face on the side.
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'ZBrush , Blender & Maya Training - Lesson 13: Sub Scattering of Particles - Video Tutorials'
'ZBrush , Blender & Maya Training - Lesson 13: Sub Scattering of Particles - Video Tutorials'

Sub scattering of particles? Huh? This occurs every day, for example we see lights that are sufficient enough to go through flesh (look at ears in sunlight). After this chapter you can impress your friends by going up to them and saying “Wow, the sub-scattering of particles of light hitting your ears is very impressive!” and you will look like a cool person once more (either that or a nerd). Anyway, this is a more advanced lesson, so strap on your cap and we’ll take a look at SSS using mapping from ZBrush.
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'Creating A Sword - Video Tutorials'
'Creating A Sword - Video Tutorials'

In our latest collection of ZBrush video tutorials from Pixologic, we will take you through the creation of a sword.
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"Normal Mapping in Max and ZBrush- Video Tutorials"
"Normal Mapping in Max and ZBrush- Video Tutorials"

In this latest collection of ZBrush video tutorials by Pixologic we will look into creating normal maps. We start off by creating a simple model in 3dsmax which we will then take into ZBrush to finalise.
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