In this tutorial, we will learn how to create beautiful Maya renders from our RealFlow Hybrido simulations. We will begin this tutorial with the simulation of our RealFlow assets, and discuss some important RealFlow settings to keep in mind as we prepare our assets to be used within Maya.
In this tutorial we will use a variety of techniques to paint textures for our female hero model in ZBrush. In this series of lessons we'll use ZBrush's powerful materials and painting tools to add color and texture to our female hero model.
Total Textures V18 – "Sky Textures" is a collection of high resolution panorama textures that can be applied to a sky dome and are set up ready to work within such a 3D environment. Due to their huge size (over 17,000 x 5,000) they can alternatively be used as a background pass in 3D render composites or even mapped onto a plane. They incorporate different weather conditions ranging from stormy and overcast to clear and sunny and have also been taken at different times of the day from the morning through to afternoons and sunset. This DVD contains 101 individual images. Each texture has been hand crafted from 100% original photography and is also of course totally flexible, meaning it can be used in many projects.
Total Textures V19 – "Destroyed & Damaged" contains a group of images relating to manmade destruction and includes damage caused by bullets and shells. Most of the textures have been crafted from original photography whilst a handful incorporates some hand -painted details. The effects of fire and vandalism are also covered, as well as acid spills. The textures would suit any war-torn environments, as well as being appropriate in almost any architectural context, and include damage to metal, stone and wooden surfaces. This DVD contains 130 individual images comprising of over 440 individual handcrafted texture maps. Each texture has been hand crafted from 100% original photography, and each has their own unique bump and specular map included.
In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya. Throughout this detailed tutorial, we'll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish.
Fork Particle is the leading tools and middleware company that provides the state of the art real time particle effects simulation and authoring solution to video game and visual simulation developers.
| 0.6 Gb | 1 hrs. 46 min. | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 |
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max.