In this tutorial we will learn about the process of creating concept art for a transforming robot within a production pipeline. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in designing our robot. While we won't focus on painting every brush stroke, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. First, we'll jump in and knock out some quick silhouette options to establish our robots form and pose. After spending some time roughing in possible details for our silhouette, we will begin refining forms in grayscale. We will then learn about the coloring process for this project from base color all the way through finishing details. We'll wrap things up by learning about some final steps that were taken before handing our artwork to the next artist in the pipeline. After completing this course, you'll not only know how the concept art was painted but also understand the design decisions were made leading up to our finished concept.
Photoshop CS5 - одна из самых удачных версий фотошопа за последнее время. Не даром уже более 50% пользователей фотошопа использует именно её. Но проблема в том, что с каждой новой версией в фотошопе появляются все новые и новые инструменты и функции, а также изменяется внешний вид рабочего окна.Для новичка это просто головная боль! Человек начинает изучать программу по урокам, которые написаны для предыдущих версий и сразу понимает, что многое не сходится с тем, что дано в уроке.
In this series of lessons we will learn some of the different techniques used to create an image from start to finish. This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting.
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product.
In this course, we'll learn how to create a 3D illustration for use on a magazine cover. Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points.
Red Giant Trapcode Particular v2.1 for After Effects CS5 (Win/Mac) | 43 MB
Trapcode Particular - плагин для After Effects, является мощным средством генерирования систем трехмерных частиц, незаменимым при создании разнообразных спецэффектов (от реалистичного дыма и взрывов, до имитации движения различных элементов дизайна).
В новой версии плагина добавлена поддержка 64-битовых операционных систем, а также After Effects CS5.