In this Citizen video for 3ds max, we’ll explore more FumeFX, and this time we’ll take a look at how to use it with deforming objects as an animatre character. We’ll pick the Dragon sample scene that can be found in the Sample DVD of 3ds max installation, and we’ll try to create an FX shot with a fire dragon emitting flames, smoke, dust, ashes, etc etc...
This 8 and a half hour video will show you how I approach material creation in V-Ray. It’s fully narrated and I try to explain everything I’m doing. I’ll show you how to create more than 70 materials, which can be further modified to make countless variations. The techniques I’m using can be mixed and matched, or used to create completely different materials. This video will show you some tricks you can apply to your own work in more than one way. The tutorial is made using 3Ds MAX 2012 and Vray 2.2, but 99% of the techniques are applicable to earlier versions.
Авторские пресеты (настройки) и готовые проекты AE с использованием плагинов Red Giant, анонсированные непосредственно самой компанией Red Giant как Guru Presets. В данной раздаче собраны все Guru Presets по состоянию на 14.12.2011
This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it's companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The class will be dealing with a full vfx sequence shot bespoke for the course. The classes will attack a variety of compositing tasks week by week and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot. One of the courses main goals is to get full understanding of how we should approach the compositing of cg elements, and correctly using renders to rebuild our cg in comp so that we can adjust certain passes without incorrectly corrupting the contribution of others...
This class will demonstrate how to use principals of animation to create a more compelling and stylized visual effects sequence. Using a plethora of 3D applications, including 3ds Max, Maya, Houdini, Vue and FumeFX, Slim will emphasize and build upon many animation tricks and techniques, focusing on shapes, color and motion semantics. The main project will be a large scale “Magical Effect” shot. Through execution of the main project, supplemental examples will illustrate the principals used including stylized fluid simulations and ultra-stylized structure destruction.
| 0.6 Gb | 1 hrs. 46 min. | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 |
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max.