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FXphd - NUK305: Project Masterclass: The Machine [2011, ENG]
FXphd - NUK305: Project Masterclass: The Machine [2011, ENG]

This course, taught by returning Nuke prof Russell Dodgson is a fully production based course. It is designed to tie in directly with it's companion course, MYA214: Production-based Lighting and Rendering being taught by Robert Harrington. The class will be dealing with a full vfx sequence shot bespoke for the course. The classes will attack a variety of compositing tasks week by week and will pay attention to how we view a sequence as a whole as well as concentrating on the minutia of each individual shot. One of the courses main goals is to get full understanding of how we should approach the compositing of cg elements, and correctly using renders to rebuild our cg in comp so that we can adjust certain passes without incorrectly corrupting the contribution of others...
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Eat3D - CryENGINE 3: Volume 1-2-3 - An Introduction and Application [2011, ENG]
Eat3D - CryENGINE 3: Volume 1-2-3 - An Introduction and Application [2011, ENG]

Eat3D – CryEngine 3 – Volume 1-3 – An Introduction and ApplicationWe are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction!
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Digital Tutors - Creative Development: Tornado Particle Effects in 3ds Max and FumeFX
Digital Tutors - Creative Development: Tornado Particle Effects in 3ds Max and FumeFX

| 0.6 Gb | 1 hrs. 46 min. | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 |

In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max.

Новость отредактировал SHADER - 7 ноября 2011
Причина: Перезалито

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Digital Tutors: Creative Development - Creating a Stylized House in 3ds Max 2011 and Photoshop CS5
Digital Tutors: Creative Development - Creating a Stylized House in 3ds Max 2011 and Photoshop CS5

| 0.89 Гб | 1ч. 49м. | 3ds Max 2011, Fusion 6, UVLayout, Photoshop CS5 |

In this series of lessons we will learn some of the different techniques used to create an image from start to finish. This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting.
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3ds Max. Базовый + Продвинутый обучающий видеокурс (2011)
3ds Max. Базовый + Продвинутый обучающий видеокурс (2011)

Видеокурс представляет собой мультимедийный комплекс для самостоятельного освоения работы с графическим пакетом 3ds max. Учебный материал представлен в виде интерактивных видеолекций. Процесс обучения предельно прост и приближен к занятиям с преподавателем.
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CgArchitect V-Ray 2.0 Training Videos
CgArchitect V-Ray 2.0 Training Videos
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Digital Tutors: 3ds Max Reference Library - World Space Modifiers
Digital Tutors: 3ds Max Reference Library - World Space Modifiers

| 0.5 Гб | 1ч. 34м. | 3ds Max 2012 |
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Digital Tutors: Utilizing Shading Networks in 3ds Max
Digital Tutors: Utilizing Shading Networks in 3ds Max

| 0.42 Гб | 1ч. 31м. | 3ds Max 2012 |
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Digital Tutors: Introduction to Modeling in 3ds Max 2012
Digital Tutors: Introduction to Modeling in 3ds Max 2012

| 1.8 Гб | 5ч. 11м. | 3ds Max 2012 |
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Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production [2011, ENG]
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production [2011, ENG]

In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported “The Ball” from PC to iOS.
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