In this series instructor Jeff Parrott takes us through the entire workflow for our stylized treasure chest game asset. We'll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest.
In this DVD, Instructor Mike Jensen is back by popular demand to demonstrate even more hard surface techniques using ZBrush 4 R2. Mike starts off giving an overview of all the techniques and basics that will be covered in the creation of a full armor set. He then starts concepting the character armor and then building out the main shapes for the final. Mike then begins to detail the final armor and brings it all to portfolio quality sculpt. Finally he talks a little about how to pose your model and bring it into 3d Studio Max to render with VRay and then compositing the final in Photoshop. This DVD is perfect for those who want to learn how to create hard surface character armor inside ZBrush 4 R2.
In this tutorial we will use a variety of techniques to paint textures for our female hero model in ZBrush. In this series of lessons we'll use ZBrush's powerful materials and painting tools to add color and texture to our female hero model.
In this tutorial we will build a high-resolution female hero character from scratch using ZBrush and Maya. Throughout this detailed tutorial, we'll leverage the power of ZBrush and Maya to build a strong female hero character from start to finish.
A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product.
This workshop starts from the ground up and is perfect for beginners looking to get started in ZBrush as well as more advanced users who want to dive into the nuts and bolts of the program.You begin by learning how to navigate around the interface and slowly build up your sculpting skills. Gradually more complicated tools are introduced as you develop your proficiency with ZBrush.
This second edition of "ZBrush Character Creation" has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been ainted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines.
Create awesome modular, tileable textures, with instructor Ryan James Smith. This is a great video for getting started integrating Zbrush, 3ds Max and Photoshop into your workflow. No knowledge of Zbrush is assumed and the entire creation process of the floor texture is covered. Ryan will begin by showing you how to create modular geometry in 3ds Max that’s ready for export to Zbrush. Then he’ll quickly get you up to speed on using Zbrush for the first time with basic controls and concepts covered before you dive into sculping the floor stones. Once sculpting is complete Ryan will show you how to bake out several material passes back inside 3ds Max all before compositing them together inside Photoshop for a seamless, highly detailed texture that’s ready for UDK! This lesson is even better when paired with our Advanced Mesh Paint with UDK lessons!
Over the last decade, ZBrush has become the industry standard application for digital sculpting and has been used in nearly every blockbuster film and video game produced during that time. Introduction to ZBrush 4 with Scott Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. With nearly 14 hours of instructional video, Scott is able to provide a detailed understanding of each tool and process from a practical approach. He also demonstrates his sculpting workflow and speaks about specific production issues that arise in production pipelines. The lessons start with a brief overview of the UI for the beginning learner, along with a few "Quickstart" lessons on sculpting. Scott then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Maya, is also covered in many chapters of this DVD. Instructor for this title: Scott Spencer
Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.