In this tutorial, Joe takes you through his process for modeling a Colt 1911. Using an image plane for reference, he creates the low polygon slide, handle, trigger guard, trigger, barrel, hammer, and sights. He then creates the Sub-D and high poly slide, handle and barrel models. Joe shows how he optimizes the geometry for rendering normal maps and lays out the UVs of the slide, handle and barrel. He discusses trouble shooting normal maps, common errors and things to look for and demonstrates how to create a grayscale 2D normal map, and composite it over the high poly normal map. Finally Joe completes the final model in Maya with textures applied.
In his latest release, Harald Belker will cover techniques that reflect the latest process used in entertainment design and concept creation. The crossover integration of several 3D programs, combined and finished in Adobe Photoshop®, provide the best results in the creation of stunning vehicles. Based on imagery from his latest book, PULSE: A Complete Guide to Futuristic Racing, he will first guide you through the process of building the racer in Modo®. He then demonstrates the set up and rendering phase in KeyShot®. The images are then combined and finished beautifully in Photoshop. To wrap things up, Belker will discuss the use of Google Sketch Up® for use building the futuristic racing environment.
Sintel artist and Blender Certified Trainer Lee Salvemini returns with Volume 2 of his Character Creation series. This second installment will take the modeled Ninja and make it animation ready. The DVD begins by going over all the rigging tools from a fundamental level (great for beginners!), all the way to building professional level animation rigs seen in the industry today, with full control via python scripted custom sliders. Lee will also include solutions to problems you’ll come across while building a practical and powerful rig in blender. This is truly a complete reference for rigging that you can come back to again at any point during your time learning Blender. Bonus Chapters Include Rigging with Cloth Simulation, and what you need to know about Rigify, Blender’s auto-rigging system.
THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial. Learn from the master. Howard Lincoln is 3d-palace's resident Sub Division Guru. The entire bike is created in low polygon however it is created using subDivision techniques - this means at rendertime Turbosmooth with just a couple of iterations makes the bike you see in the renders on this page. Because you are working in subD, filesizes are small and refresh rates are high - no waiting 3 seconds to rotate a model! This is the BEST automotive subD tutorial available and it is ONLY available through us.
Evermotion Archinteriors vol. 23 - коллекция профессиональных 3D-интерьеров. В альбом вошли 10 великолепных сцен классических интерьеров стиле барокко и рококо, полностью затекстуренных, с настроенными материалами и освещением. Формат файлов подготовлен для использования с 3ds Max 2008 и Vray 1.5 и выше.