Upon general request, CmiVFX is proud announce its two first volumes of new series of Houdini videos about VEX and VOPs. VEX is one of these things that makes Houdini really unique. Initially designed to be a powerful shading language, its paradigm has been extended to enable users to create new custom operators (like new SOPs, POPs, CHOPs). With the Houdini visual programming philosophy, VEX comes as a new dedicated context: VOPS where the data flow of your program is represented by custom nodes that wrap mathematical functions. VEX programming is so immense of a field that you could recreate almost half of the nodSOP context, maybe the easiest one to master: this means you'll learn how to create new surface operators, new modeling tools, new deformers with VEX/VOPs. It is at the same time an introduction to VEX concepts that are shared among all the various contexts, that we will reuse in our videos about rendering and shader development, or in videos about particle animation .Seashells, global deformers, water ripples... while being a language reference, these videos are intended to be a great cookbook for useful mathematical formulas.
When creating procedural models you want to keep the controls simple, but as powerful as possible. Learn how to build the basic shapes for the road using the tools of Houdini and how to maintain procedural control over them. Reconstruct the shapes to get clean geometry. Proper measurement of shapes is really important but can hinder you in your modeling process. We'll guide you through the normalization of shapes to keep the procedural control of measurement, so it is easy to redefine the dimension of your shapes. We show how to use variables in combination with transformation tools to automate that important process. Use the powerful preset option in the nodes to dramatically speed up your productivity in Houdini.
Fork Particle is the leading tools and middleware company that provides the state of the art real time particle effects simulation and authoring solution to video game and visual simulation developers.
In this series of lessons we will learn some of the different techniques used to create an image from start to finish. This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting.
PTGui Pro -Это программа для создания панорамных снимков (однорядных, панно, цилиндрических, сферических) из отдельных фотографий с ручной расстановкой точек или в автоматическом режиме.
Программное обеспечение Adobe Creative Suite 5.5 Master Collection позволяет проектировать и разрабатывать превосходные проекты, осуществлять эффективную совместную работу, а также экспортировать готовый контент практически в любую среду. Используйте этот пакет программ на всех этапах работы над проектами.
|0.3 Gb | Luxology Modo 501.45398 SP5 | x86 | Win |
Luxology MODO - инновационная программа для 3D моделирования, рисования и рендеринга в единой рабочей среде. Особенностью программы является мощный, но при этом интуитивно понятный инструментарий для конструирования сложных геометрических форм методом подраздельных поверхностей. По прошествии нескольких лет продукт постепенно трансформировался в полноценный универсальный пакет.
Благодаря новым революционным возможностям программного обеспечения Adobe Photoshop CS6, вы получите новые возможности для редактирования своих фотографий и повышения производительности своей работы.