| 0.6 Gb | 1 hrs. 46 min. | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 |
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max.
In this series of lessons we'll learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and NUKE. Using MatchMover we can find the movements of a real life object and move a 3d object to match.
In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Proxy menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Proxy menu in Maya.
In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Mesh menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Mesh menu in Maya.
In this series of lessons we will learn some of the different techniques used to create an image from start to finish. This tutorial is aimed to show you a variety of techniques utilized to create a finished piece starting from a painting.
In this course, we'll learn how to create a 3D illustration for use on a magazine cover. Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points.
В этом уроке мы узнаем, как создать 3D небо, используя технику Pan and Tile в NUKE. Соединяя вместе фотографии, мы сможем создать искусственный задний фон для нашей композиции.