In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Proxy menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Proxy menu in Maya.
In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Mesh menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Mesh menu in Maya.
THIS TUTORIAL WILL MAKE YOU INTO AN AUTOMOTIVE MODELING MASTER. No, we are not speaking metaphorically. This set is the ULTIMATE automotive bodywork modeling tutorial, covering the entire chassis modeling of the BMW S1000RR - a beautiful mothercycle, a beautiful tutorial. Learn from the master. Howard Lincoln is 3d-palace's resident Sub Division Guru. The entire bike is created in low polygon however it is created using subDivision techniques - this means at rendertime Turbosmooth with just a couple of iterations makes the bike you see in the renders on this page. Because you are working in subD, filesizes are small and refresh rates are high - no waiting 3 seconds to rotate a model! This is the BEST automotive subD tutorial available and it is ONLY available through us.
Strоb - Mаking Of Iron Bаby in 3ds Max & Vray MP4 | ~40m | 1280x720 | AAC 126Kbps 44,1KHz 2ch | 625 MB
Подробный видео "Making Of" Iron Baby от Jocelyn Simard и Patrick Boivin. Это видео демонстрирует нам как с помощью 3ds Max и Vray можно добиться фотореалистичных результатов. Целевой аудиторией является художники 3D-анимации. Файлы упражнений имеются.
Название: The Civil War Cannon Год выпуска: 2011 Производитель: CG Tuts+ Автор: Chris Tate Продолжительность: 08:33:41 Тип материала: Видеоурок Язык: Английский Размер: 2.82 GB
Throughout the project, we’ll utilize a wide range of tools and techniques, including basic poly modeling and spline work, to more advanced subdivision modeling. We’ll also make use of many of 3ds Max’s modifiers and uvmapping tools. We’ll then move over to xNormal to bake out an Ambient Occlusion Map and then into Photoshop to create our Diffuse, Bump and Specular maps. Lighting the scene, shader creation and completing a final render are also covered in detail.