A tutorial for a creating a character maquette entirely in ZBrush and combining render passes in Adobe Photoshop The focus of this tutorial will be the creation of the character maquette entirely within ZBrush, with goal of creating a great looking rendered still as an and product.
The Gnomon Workshop - 3D Character Design in Zbrush Volume 1 1024 x 768 | 533 min | 4.05 GB | MP4 Genre: eLearning
In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush’s tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.